For activity credit, do this tutorial and post a render to your blog by next class:
- Create a 3D object.
- Download and use a bitmap of a sky to create an Environment Map
- Put a plane under your object and give it a sand texture.
- Create a new material and name it Glass. This is for your 3D object.
- Ambient and Diffuse colors should be black.
- Specular: 275
- Glossiness: 45
- Opacity: 50, then give it a Map of type Falloff, with Falloff Type "Fresnel"
- Refraction: 80, Map of type Raytrace
- Under the Parent material, open the Supersampling section and Enable it, giving it the type Max 2.5 Star

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