Thursday, April 30, 2009

Class 4/30

Today we introduced the final assignment, the portfolio project, found on the main class website.

I also did a demo of IK, skinning, and the Morph Angle Deformer. Email me if you need pointed to any resources for what you choose to do for the final project.

4/23 Class

Introduced Assignment #4, due 4/30.

Read up on animation and hierarchies in the book: pp. 308-59.

Thursday, April 16, 2009

4/16 Class

Today we looked at Multi-sub-object Materials and UVW Maps (+ unwrap). Here's a Youtube tutorial for practice: linked.

Activity: Create a simple humanoid form box-modeled from a cube and apply different material to its:
  • pants
  • shoes
  • head
  • arms
  • shirt
Use multi-sub-object material to accomplish this. The model should be one solid object with different selection sets.

Thursday, April 9, 2009

Class 4/09

Read Ch. 4, pp. 401-504

For activity credit, do this tutorial and post a render to your blog by next class:
  1. Create a 3D object.
  2. Download and use a bitmap of a sky to create an Environment Map
  3. Put a plane under your object and give it a sand texture.
  4. Create a new material and name it Glass. This is for your 3D object.
  5. Ambient and Diffuse colors should be black.
  6. Specular: 275
  7. Glossiness: 45
  8. Opacity: 50, then give it a Map of type Falloff, with Falloff Type "Fresnel"
  9. Refraction: 80, Map of type Raytrace
  10. Under the Parent material, open the Supersampling section and Enable it, giving it the type Max 2.5 Star