Today we introduced the final assignment, the portfolio project, found on the main class website.
I also did a demo of IK, skinning, and the Morph Angle Deformer. Email me if you need pointed to any resources for what you choose to do for the final project.
Thursday, April 30, 2009
4/23 Class
Introduced Assignment #4, due 4/30.
Read up on animation and hierarchies in the book: pp. 308-59.
Read up on animation and hierarchies in the book: pp. 308-59.
Thursday, April 16, 2009
4/16 Class
Today we looked at Multi-sub-object Materials and UVW Maps (+ unwrap). Here's a Youtube tutorial for practice: linked.
Activity: Create a simple humanoid form box-modeled from a cube and apply different material to its:
Activity: Create a simple humanoid form box-modeled from a cube and apply different material to its:
- pants
- shoes
- head
- arms
- shirt
Thursday, April 9, 2009
Class 4/09
Read Ch. 4, pp. 401-504
For activity credit, do this tutorial and post a render to your blog by next class:
For activity credit, do this tutorial and post a render to your blog by next class:
- Create a 3D object.
- Download and use a bitmap of a sky to create an Environment Map
- Put a plane under your object and give it a sand texture.
- Create a new material and name it Glass. This is for your 3D object.
- Ambient and Diffuse colors should be black.
- Specular: 275
- Glossiness: 45
- Opacity: 50, then give it a Map of type Falloff, with Falloff Type "Fresnel"
- Refraction: 80, Map of type Raytrace
- Under the Parent material, open the Supersampling section and Enable it, giving it the type Max 2.5 Star
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